brains.communication
Apr. 21st, 2008 09:40 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Self, if you spend a weekend during which large portion involve you needing to interpret spoken communication which is often confusing or complex, you _will_ be very drained by the end. Especially if you're not getting enough sleep.
Sometimes I think you forget that conversation, especially if spoken conversation, is _already_ effort for you. Worse yet if you have to actively translate what is being said.
That said, it _was_ a good game. Just... draining past the point of being sufficiently aware of just _how_ draining.
Next time? Good plan to have your character speak the common language, as that would have been worse. But be _really_ careful with the ability to speak with animals. It's right for your character, but your player cannot necesarily cope with that, plus a party member whose spoken language isn't quite fluent, plus general high levels of attention required by gaming.
Buh. Brain still hurts.
Sometimes I think you forget that conversation, especially if spoken conversation, is _already_ effort for you. Worse yet if you have to actively translate what is being said.
That said, it _was_ a good game. Just... draining past the point of being sufficiently aware of just _how_ draining.
Next time? Good plan to have your character speak the common language, as that would have been worse. But be _really_ careful with the ability to speak with animals. It's right for your character, but your player cannot necesarily cope with that, plus a party member whose spoken language isn't quite fluent, plus general high levels of attention required by gaming.
Buh. Brain still hurts.